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[轉帖]3.10 OE-A 教學 [附工具包]

作者: wen 日期: 2007-2-5 23:01 閱讀: 5519打印 收藏
固件開發者 Dark_AleX
好處
-官方 3.0X 的基本功能
-免Devhook, 運行ISO/CSO/UMD (免不等於不能用)
-免 UMD 引導 (部分, 要自己啟動這功能)
-支援絕大部分自制程式
-可自由修改 PSP 及 VIDEO 區碼
-支援官方 3.0x 的PS模擬器, 並可運行非官方發佈遊戲
-含Recovery mode, 隨時修復半磚PSP, 還原 1.50
-其他雜項, 如: SKIP SCE開機畫面,
免上網啟動 WMA, Flash Playe 功能等等
-封鎖官方升級功能 [保證不會被愚蠢的朋友錯手升級]

====================================
Q: OE系 "the game could not be started" 出現的原因是甚麼?
A: 請按我參看此帖第4課

====================================

[PSX遊戲] 遊戲檔有問題 (EBOOT.PBP)
錯誤碼 80000004
-遊戲編號錯誤 (GAME ID), 請依照 xxxxyyyyy 的格式 (xxxx為英文, yyyyy為數字), 如: SLPS01897, SCPS10021
-開啟 PAL 2 NTSC 功能再轉換遊戲
================================================================================
[size=+0]
3.10 OE-A 升級教學
For 1.5, 2.71SE, 3.02OE, 3.03OE ver PSP Only


工具包(2選其一)


自動安裝板
3.10OE-A Install
手動安裝板
3.10OE-A

工具包
1個安裝檔
其中我並沒有放 Recovery file



Recovery 1.5 工具包(還原1.5備用)
為方便各會員
本人備有 1.5 Recovery file的
以供不時之需
Recovery 1.5 Install

解壓後約20MB
至於 Password,在註解內


======
用戶指引
======
2.71 SE / 3.02 OE / 3.03OE 系用戶

用了 OE-C 中文化的也可直升

把GMME設定為 1.5核心模式

即進入系統修復選單,在你啟動PSP的時候按住R鍵。
- Configuration
3) Game Folder homebrew (currently: x.xx kernel)這裡你可以指定你要在PSP/GAME目錄下放的是1.50還是2.71/3.02/3.03的自製程式。預設是2.71/3.02/3.03,請按X鍵切換 1.5


1.5 用戶

不用做其他事

======
事前準備
======
先解壓升級文件

即我為各位準備的工具包

要有75%以上電力方可升級

最好先 Restore Default Settings (恢復設定)

確保 MSD 有 20 MB 空間

自動安裝板
把PSP用USB和電腦連接好 , 在電腦按 .exe 開始安放所需文件
(MSD內的 PSP file內要有 SAVEDATA file

手動安裝板
解壓後將 PSP file放在記憶卡上(即 X:/ 下)



======
升級方法
======
在PSP中 GAME 下運行

3.10 OE-A Firmare Install

入了後按 X 開始, R 退出

中途不可關機 或 休眠待命

完成後會出現

Done. Press X to shutdown the PSP. Restart manually.


那時請按 X 關機, 然後再開機

成功安裝後, 可把以下檔案刪除
X:\PSP\GAME\310oeflasher
X:\PSP\GAME\310oeflasher%

================
3.03OE-C 版本的增強功能
================

- 可在不接 火牛(變壓器) 下用 第4級亮度 (即最光一級_

- 更改 HEN 核心

================================================================================[size=+0]
通用指引

======
降級方法
======
OE 系 重刷指引 (如3.03OE-B -->3.03OE-A)

Recovery file先裝好

在你啟動PSP的時候按住R鍵。
選Run program at /PSP/GAME/RECOVERY/EBOOT.PBP.
之後按 X
完成後會提示手動關機
重開 error 藍屏
無事的按 O
自動重開後
你就可回到1.5了

========
玩PSP game
========
ISO 放在 X:/ISO 下便可
在運行自制程式那處會睇到

方法
1. 入 UMD 作引導

2. 免 UMD 引導
入 Recovery mode
- Configuration
use NO-UMD 必須要設定Enabled才生效

[size=+0]
========
玩PSX game
========
EBOOT.PBP及Keys.bin
放在 X:/PSP/GAME/XXXX 下便可(XXXX 指英文或數字)
在運行自制程式那處會睇到

========
存檔破損問題
========
因存檔格式上的問題而出現

問題發生在部分需要2.8x[size=+0]的遊戲[size=+0]
使用[size=+0]devhook0.4x [size=+0]或者[size=+0]2.71SE[size=+0]
利用補丁方法強行運行身上

在3.02OE or 模擬3.02/3.03下建立則沒有問題
原來不需要2.8X
================================================================================[size=+0][size=+0][size=+0]

如何使用修復選單 :


- 要進入系統修復選單,在你啟動PSP的時候按住R鍵。 在修復模式中你可以改變一些設定。如果你懷疑你的PSP變磚,只要你可以進入這個模式,那麼就有可能恢復。
- Toggle USB

可以打開usb連接模式,讓你可以傳東西到psp或電腦上。

- Configuration

1) 打開skip sce logo的話 你就會看不到開機的動畫,同時也取消了自動營運UMD。

2) hidecorrupticon則是隱藏破損圖示,不過並不是所有的破損圖示。大部分的破損圖示都會被隱藏起來,如果你有很多破損圖示或很多自製程式的話,當你進入GAME選單的時候會有一點點延遲。將來可能會改進這個問題,但是最好的解決辦法是你自己把有兩個目錄的那種Kxploit過的自製程式轉換成單個的檔案。

3) Game Folder homebrew (currently: x.xx kernel)這裡你可以指定你要在PSP/GAME目錄下放的是1.50還是3.03的自製程式。預設是3.03,請按X鍵切換 1.5

4) Autorun programat/PSP/GAME/BOOT/EBOOT.PBP這裡你可以指定開機的時候先營運一個程式,比如devhook或者irshell之類的程式。把要在開機同時啟動的程式的eboot.pbp放到PSP/GAME/BOOT目錄中就可以了。這個選項預設也是關閉的。

5)use NO-UMD 免UMD引導 必須要設定Enabled才生效

6)Fake region 設定你的PSP核心的區碼為日,美,歐或者韓

7)Free UMD Region 設定UMD區碼為全區

- Run program at /PSP/GAME/RECOVERY/EBOOT.PBP.

這個選項可以讓你救活那些半死的psp,比如開機沒有畫面,但是可以到系統恢復模式的。首先在你的/PSP/GAME下面創建一個叫RECOVERY的目錄,然後有兩種用法︰

1) 如果你要刷入一個官方的系統(1.50到2.71)。複製壓縮包內的PSP\recovery裡面的內容到你的/PSP/GAME/RECOVERY/ ,然後把官方的升級檔案(PBP格式) 改名為update.pbp,放入相同的目錄。

2) 如果你要刷入3.10 OE-A自定義固件。複製壓縮包內的\PSP\GAME\310oeflasher下的EBOOT.PBP放到你的/PSP/GAME/RECOVERY,然後把DATA.DXAR 也放入相同的目錄,就可以恢復3.10 OE-A。

提示︰你可以打開usb連接模式來傳輸這些檔案。

- Advanced。

這個選項不會被很多人使用,因為它主要是用來做除錯工作的。最好不要碰。它的作用是把一些儲存在ms0:/reflash下面的檔案寫入到flash.
不過這個選單下面有一個 Advanced configuration 子選單.

* Plain modules in UMD/ISO. 預設是禁用的. 有一些遊戲沒有辦法營運的話(出現錯誤 0x8002012D).你就可以把它啟用.

* Execute boot.bin in UMD/ISO. 預設是禁用的,不過如果要打開,要連上面那個一起打開.這個選項的作用是營運UMD/ISO/CSO裡面的boot.bin來營運遊戲.你當然不需要知道這是干嗎的,但是如果遊戲不能營運就打開這個看看.

-Toggle USE (flash0)(新手勿入)
-Toggle USE (flash1)(新手勿入)

進入 F0 及 F1 改檔案

- CPU Speed。
Speed in XBM 改操作介面
Speed in UMD/ISO 改玩GAME的

- Plugins。
如同2.71SE-C一樣
安裝方法--
把Plugins 文件解壓縮到ms0:\seplugins即可

- Registry Hacks。
Button assign 設O 或 X作enter
Activate WMA 啟動 WMA 功能
Activate Flash Player 啟動 Flash Player 功能

QUOTE:
This is custom firmware 3.10 OE-A

Since it is the first release, it can only be installed as a full installation.

Instructions are as always, oeupdmaker to create the dxar from 150.PBP and 310.PBP, and 310oeflasher
to install the firmware from the dxar previously generated.

Although, it is obvious, i'll say it in capital letters: DO NOT USE ANY DXAR FROM 3.03 OE, USE THE ONE
GENERATED WITH THE INCLUDED OEUPDMAKER AND SONY 1.50 AND 3.10 FIRMWARES UPDATES.

Checksums of the generated dxar:

CRC32: 58D45EDF
MD5: BF1862F73FDF4B7458279ACFF4F6DAA2
SHA1: 683AD0ABA48A7968F3172A5AB2E41CF95A476801
SHA256: 2107EC67CE7434E250FF71AF302430B3586AA4519F3405D435 94414B3C940B74

Note 1: the installer will disable all plugins to avoid incompatibilities when booting. You can
enable them again in the recovery menu.

Note 2: the plugin to load 3.02 pops won't work anymore in 3.10 OE, due to some changes in pops
modules structure (meaudio fused with popsman, idcanager/idmanager behaviour slightly changed).
A new plugin for 3.10 could be written next week.

Changes in 3.10 OE-A:

- Change from 3.03 firmware to 3.10

- 4th level of brightness (aka battery eater) can now be selected also without ac adaptor.

- Changes in hen core:

* Static user elf's can now be executed in the 3.10 kernel. (this includes snes user version
between other programs)

* Tyranid's patch (added in 3.03 OE-C) consequences was not explained very well in the changelog of 3.03 OE-C:

- For programmers: it allows kernel modules to have user imports, making kernel programming
in 3.03/3.10 less strict.

- For users: plugins and applications that worked in 2.71 SE, but not in OE, *may* now work in 3.03OE-C
and 3.10 OE-A.

QUOTE:
This is custom firmware 3.10 OE-A

Since it is the first release, it can only be installed as a full installation.

Instructions are as always, oeupdmaker to create the dxar from 150.PBP and 310.PBP, and 310oeflasher
to install the firmware from the dxar previously generated.

Although, it is obvious, i'll say it in capital letters: DO NOT USE ANY DXAR FROM 3.03 OE, USE THE ONE
GENERATED WITH THE INCLUDED OEUPDMAKER AND SONY 1.50 AND 3.10 FIRMWARES UPDATES.

Checksums of the generated dxar:

CRC32: 58D45EDF
MD5: BF1862F73FDF4B7458279ACFF4F6DAA2
SHA1: 683AD0ABA48A7968F3172A5AB2E41CF95A476801
SHA256: 2107EC67CE7434E250FF71AF302430B3586AA4519F3405D435 94414B3C940B74

Note 1: the installer will disable all plugins to avoid incompatibilities when booting. You can
enable them again in the recovery menu.

Note 2: the plugin to load 3.02 pops won't work anymore in 3.10 OE, due to some changes in pops
modules structure (meaudio fused with popsman, idcanager/idmanager behaviour slightly changed).
A new plugin for 3.10 could be written next week.

Changes in 3.10 OE-A:

- Change from 3.03 firmware to 3.10

- 4th level of brightness (aka battery eater) can now be selected also without ac adaptor.

- Changes in hen core:

* Static user elf's can now be executed in the 3.10 kernel. (this includes snes user version
between other programs)

* Tyranid's patch (added in 3.03 OE-C) consequences was not explained very well in the changelog of 3.03 OE-C:

- For programmers: it allows kernel modules to have user imports, making kernel programming
in 3.03/3.10 less strict.

- For users: plugins and applications that worked in 2.71 SE, but not in OE, *may* now work in 3.03OE-C
and 3.10 OE-A.

QUOTE:
This is custom firmware 3.10 OE-A

Since it is the first release, it can only be installed as a full installation.

Instructions are as always, oeupdmaker to create the dxar from 150.PBP and 310.PBP, and 310oeflasher
to install the firmware from the dxar previously generated.

Although, it is obvious, i'll say it in capital letters: DO NOT USE ANY DXAR FROM 3.03 OE, USE THE ONE
GENERATED WITH THE INCLUDED OEUPDMAKER AND SONY 1.50 AND 3.10 FIRMWARES UPDATES.

Checksums of the generated dxar:

CRC32: 58D45EDF
MD5: BF1862F73FDF4B7458279ACFF4F6DAA2
SHA1: 683AD0ABA48A7968F3172A5AB2E41CF95A476801
SHA256: 2107EC67CE7434E250FF71AF302430B3586AA4519F3405D435 94414B3C940B74

Note 1: the installer will disable all plugins to avoid incompatibilities when booting. You can
enable them again in the recovery menu.

Note 2: the plugin to load 3.02 pops won't work anymore in 3.10 OE, due to some changes in pops
modules structure (meaudio fused with popsman, idcanager/idmanager behaviour slightly changed).
A new plugin for 3.10 could be written next week.

Changes in 3.10 OE-A:

- Change from 3.03 firmware to 3.10

- 4th level of brightness (aka battery eater) can now be selected also without ac adaptor.

- Changes in hen core:

* Static user elf's can now be executed in the 3.10 kernel. (this includes snes user version
between other programs)

* Tyranid's patch (added in 3.03 OE-C) consequences was not explained very well in the changelog of 3.03 OE-C:

- For programmers: it allows kernel modules to have user imports, making kernel programming
in 3.03/3.10 less strict.

- For users: plugins and applications that worked in 2.71 SE, but not in OE, *may* now work in 3.03OE-C
and 3.10 OE-A.

QUOTE:
This is custom firmware 3.10 OE-A

Since it is the first release, it can only be installed as a full installation.

Instructions are as always, oeupdmaker to create the dxar from 150.PBP and 310.PBP, and 310oeflasher
to install the firmware from the dxar previously generated.

Although, it is obvious, i'll say it in capital letters: DO NOT USE ANY DXAR FROM 3.03 OE, USE THE ONE
GENERATED WITH THE INCLUDED OEUPDMAKER AND SONY 1.50 AND 3.10 FIRMWARES UPDATES.

Checksums of the generated dxar:

CRC32: 58D45EDF
MD5: BF1862F73FDF4B7458279ACFF4F6DAA2
SHA1: 683AD0ABA48A7968F3172A5AB2E41CF95A476801
SHA256: 2107EC67CE7434E250FF71AF302430B3586AA4519F3405D435 94414B3C940B74

Note 1: the installer will disable all plugins to avoid incompatibilities when booting. You can
enable them again in the recovery menu.

Note 2: the plugin to load 3.02 pops won't work anymore in 3.10 OE, due to some changes in pops
modules structure (meaudio fused with popsman, idcanager/idmanager behaviour slightly changed).
A new plugin for 3.10 could be written next week.

Changes in 3.10 OE-A:

- Change from 3.03 firmware to 3.10

- 4th level of brightness (aka battery eater) can now be selected also without ac adaptor.

- Changes in hen core:

* Static user elf's can now be executed in the 3.10 kernel. (this includes snes user version
between other programs)

* Tyranid's patch (added in 3.03 OE-C) consequences was not explained very well in the changelog of 3.03 OE-C:

- For programmers: it allows kernel modules to have user imports, making kernel programming
in 3.03/3.10 less strict.

- For users: plugins and applications that worked in 2.71 SE, but not in OE, *may* now work in 3.03OE-C
and 3.10 OE-A.

QUOTE:
This is custom firmware 3.10 OE-A

Since it is the first release, it can only be installed as a full installation.

Instructions are as always, oeupdmaker to create the dxar from 150.PBP and 310.PBP, and 310oeflasher
to install the firmware from the dxar previously generated.

Although, it is obvious, i'll say it in capital letters: DO NOT USE ANY DXAR FROM 3.03 OE, USE THE ONE
GENERATED WITH THE INCLUDED OEUPDMAKER AND SONY 1.50 AND 3.10 FIRMWARES UPDATES.

Checksums of the generated dxar:

CRC32: 58D45EDF
MD5: BF1862F73FDF4B7458279ACFF4F6DAA2
SHA1: 683AD0ABA48A7968F3172A5AB2E41CF95A476801
SHA256: 2107EC67CE7434E250FF71AF302430B3586AA4519F3405D435 94414B3C940B74

Note 1: the installer will disable all plugins to avoid incompatibilities when booting. You can
enable them again in the recovery menu.

Note 2: the plugin to load 3.02 pops won't work anymore in 3.10 OE, due to some changes in pops
modules structure (meaudio fused with popsman, idcanager/idmanager behaviour slightly changed).
A new plugin for 3.10 could be written next week.

Changes in 3.10 OE-A:

- Change from 3.03 firmware to 3.10

- 4th level of brightness (aka battery eater) can now be selected also without ac adaptor.

- Changes in hen core:

* Static user elf's can now be executed in the 3.10 kernel. (this includes snes user version
between other programs)

* Tyranid's patch (added in 3.03 OE-C) consequences was not explained very well in the changelog of 3.03 OE-C:

- For programmers: it allows kernel modules to have user imports, making kernel programming
in 3.03/3.10 less strict.

- For users: plugins and applications that worked in 2.71 SE, but not in OE, *may* now work in 3.03OE-C
and 3.10 OE-A.
下載他方的只有自行破解密碼囉!!下載本地不用密碼


[此帖子已經被作者於2007/2/13 02:03:22編輯過]

附件: 您所在的用戶組無法下載或查看附件
2005.12.04不預期遇見什麼、才可能什麼都能遇見。
如果你是會員,有任何使用上的問題,請發短訊給我(wen)
如果你是訪客的話,註冊之後可以得到完整的瀏覽權限

我是從3.03OE-B升到3.10的,刷成功後。

然後我就到system settings系統設置下面選擇restore default settings重新設置系統,

結果案下重新開機後,黑了.............

我是看『電玩巴士』的教程,『PSP超强自制固件3.10 OE-A最新傻瓜安装包(教程)』

請問大大,我在電玩巴士下載的傻瓜包,裡面已經有含Recovery 1.5 工具包(還原1.5備用)了嗎?

還是需要下載 Recovery 1.5 工具包 丟到記憶卡裡面??????????????????

是的需下載Recovery 1.5 工具包
2005.12.04不預期遇見什麼、才可能什麼都能遇見。
如果你是會員,有任何使用上的問題,請發短訊給我(wen)
如果你是訪客的話,註冊之後可以得到完整的瀏覽權限
uuuuuuuuuuuuuuuu
解壓縮密碼在哪裡ㄚ?

我也要解壓縮密碼

謝謝分享[em03]

========
玩PSX game
========
EBOOT.PBP及Keys.bin
放在 X:/PSP/GAME/XXXX 下便可(XXXX 指英文或數字)
在運行自制程式那處會睇到

>>EBOOT.PBP及Keys.bin

這兩個東西是什麼啊

我似乎就是少了這兩個東西而不能玩自己壓縮的ISO檔

要玩自己壓縮的PS遊戲..還需要那些東西呢?

謝謝~

超帥 ︿︿  我已經順利更新完畢了! 雖然中間有黑幕@@"(省電模式)嚇一跳.呵呵

感恩啊~[em08]

開開始研究囉.....

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